Work Examples – 3D


A selection of current and past 3D projects.

Unreleased Potion Game – 2022

This game jam is currently ongoing and should be finished in a few weeks. The prompt was growth, and as such we are making a game about gardening and brewing potions from the plants you end up growing.

Follow – Game Jam – 2021

The title screen to the game Follow

I was the main 3D artist, and co-lead for this small horror puzzle game jam. You can play it here:
 
Some of the assets I made, all of which where made in a short period of time: 

Animations:

O+K – Game Jam – 2020

A Ludum Dare submission, this small farming simulator is about baking your wife a pie and is surprisingly difficult for a game only a few minutes long. I was the main artist and designer on this project. 

The main screen for the game O+K, showing the logo and the menu buttons

The Last Taxi – VR Game – 2018/2020

I was lucky enough to be able to work on the VR game project Last Taxi during development as an Environment Artist. The scope and size of the game, plus the specific art style developed, meant having to work with a hand painted, low poly style. Here are some examples of props, characters, animations, and environment pieces I worked on. 

Props and environment examples: 

Character examples: 

Character animation examples – models not done by me

Next Gen – 2018

I worked on Next Gen the movie in four different departments (Surfacing, VFX, Show Finaling, and 3D Stereographics).

Nebula – 2017

Nebula was a passion project I made in college, detailing a fantasy water environment I had been dreaming about. 

Rendered in Unreal4, all the models were made in Maya and then textured in Substance Painter

Props

Mirrors – 2017

mirrors game screenshot

Mirrors is a Winnipeg GameJam (PegJam) project made by Jordan O’Neill, Mike Safiolas and Shayla Gallagher-Cohoon. It’s a three level puzzle game made in Unreal revolving around the idea of mirrors showing objects that the player can’t see.

The theme was Nothing Is As It Seems.

I made most of the environment models as well as some of the puzzles themselves, while the mechanics and UI were made by my teammates